Jam Build Update / Info


Hi there,
It's weird to think that this game has only existed for slightly more than a week. Before the game jam I was writing a personal, desktop physics movement framework for myself. I got it in a pretty good state and Electric talked to me, stating he wanted to join this game jam and encouraged me to do so as well. I suggested that we work together, and we could use my pre-existing framework (Which had more issues at the time, but was pretty usable) and he agreed.
Over a week later and now we're here. Electric and I are still actively developing Bicognent, as we find it enjoyable to make, found that feedback was pretty positive, and wanted to push it further. The performance and other various issues (Besides game length, we're working on that) have all been mostly fixed. Unfortunately, for 2 weeks after the submission period we're unable to upload any builds to here due to the voting period of the game jam.
This does kind of suck cause the game runs far better now, with no noticeable player switching lag. However, this gives us a chance to get everything feeling nice and polished, as well as getting a few extra levels done, perhaps to give somewhat of an idea what a final game may be like, assuming we take it there.
In the meantime, I've made a Discord server for the game, so that we may share updates and potentially share updated builds if we decide to release them.
Discord Server Invite

Thanks for checking out our game, and we hope to see you again soon, or in our server :)

-Camobiwon

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